A beginner's guide to creating missions in Star Trek Online

Welcome Founders!

This is Foundry 101, a beginner’s guide to creating missions in Star Trek Online (STO) using the Foundry, STO’s user-generated content authoring tool.

Please select a tutorial from the list below.

The tutorials are probably best done in order, but feel free to jump around if there’s a particular part of the Foundry you want to explore.

All tutorials are in PDF format.

NOTE: The Foundry was updated for STO Season 6 with some great new features; the Foundry 101 tutorials on this page will soon be updated to reflect the recent changes.
The Founders are wiiise!Starfleet delta with lines

1: Build a mission in 15 minutes! 1: Build a mission in 15 minutes!
Before getting into the nitty-gritty of using the Foundry, try this: a tutorial to demonstrate how you can build a simple patrol mission from scratch in just 15 minutes.

Download: Full-color version | Printable version

2: Maps 2: Maps
This tutorial covers the basics of creating space, ground and interior maps, customizing the background of a ground map, getting to grips with object co-ordinates, and how to get the player to spawn exactly where you want them.

Download: Full-color version | Printable version

3: More about maps 3: More about maps
Populate a map, learn the laws of gravity, avoid graphical glitches, turn tables into transporters, and raise interior maps to new heights.

Download: Full-color version | Printable version

4: Objectives 4: Objectives
An introduction to objectives, including a summary of the different types, how to add objectives to a mission’s storyline, and how to allow the player to do more than one objective at once using a Complete All group.

Download: Full-color version | Printable version

5: More about objectives 5: More about objectives
A closer look at the four types of mission objective (Interact with Object, Reach Marker, Talk to Contact, and Kill Enemies), how each type can be customized, and how to add a counter to an objective.

Download: Full-color version | Printable version

6: Map transitions 6: Map transitions
The only thing you can’t manually insert into a mission’s storyline is a map transition… so how do you do it? This tutorial explains all, with a particular focus on the first map transition of a mission (the trickiest one to understand).

Download: Full-color version | Printable version

Coming soon Coming soon: tutorials on contacts, dialog, combat, triggers, and publishing a mission.

Starfleet delta with lines

Last updated: September 3, 2012

6 responses

  1. kf

    added link from sbugc. Great site.

    29 January, 2012 at 10:10 pm

  2. startrek1wars

    Nice place! Can’t Wait for more guides!

    30 May, 2012 at 1:15 am

  3. Only wanna state that this is handy , Thanks for taking your time to write this.

    1 November, 2012 at 8:25 am

  4. Dirk

    The directions were useful and helped me figure out a lot of what I was doing wrong. However, I found the paragraph style layout hard to follow and wasn’t always sure where an instruction ended and a new instruction began. I think a step-by-step format would be easier even in paragraph format. Here is an example of how I think it would have been easier to understand. From the 1st PDF: “1. Build a Mission in 15 minutes!”, very 1st paragraph on starting **** (1) Log in to STO, (2) Click on the Create Content tab, (3) Create new Federation test character…, (4) *** not all the instructions but you get the idea.

    21 May, 2013 at 9:47 pm

    • Hey Dirk, thanks for the feedback. I’m glad you found the tutorials useful; they were written originally as a column for an online magazine, and space was very limited – hence the condensed paragraph style. In time, I may re-format them into a slightly more user-friendly layout. They need updating in any case to take account of changes in the Foundry editor! Ali

      22 May, 2013 at 7:48 pm

  5. Your tutorials are very helpful. Thank you for writing these and making them available!

    6 July, 2014 at 1:15 am

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